![]() Toyed around with doing a web app all those years ago, but it didn't feel like the web as an app platform was quite there yet. The current version was developed to be client-server. The version I worked on before the current one was a local-only app. It's an app I coded myself over the better part of 15 years now - it's nothing too exciting, just a LoB app for contract administration with a small but dedicated user base. mintty is based on PuTTY's terminal emulator, without the SSH client). It's not an SSH client that supports Telnet, and its terminal emulator doesn't do SSH on its own (e.g. ![]() When you connect to something it's running the appropriate client in its terminal emulator. PuTTY bundles together a terminal emulator, SSH client, and Telnet client. short plotter drawings can just be sent to the serial port with cat, and my plotter will draw them - drawings bigger than the plotter's buffer need something a little more sophisticated). Technically, any program on Linux can access serial devices even basic commands like cp and cat can talk usefully to serial devices for some simple purposes (e.g. Infodump follows.Ī terminal emulator is the interface through which you access programs like SSH clients and Telnet clients, much like a web browser is an interface through which you access videos, news, etc., so it doesn't make much sense to talk about what it does on its own - it exists to run other programs. If you're interested in learning more terminal stuff, you may be able to do better for your purposes. There is no problem with using PuTTY if it works for you and is what you're used to. They've come up with a system where the layer they otherwise use for sharing cached shaders can also share transcoded media files, but it's not always a seamless experience. On the other hand, having that corporate support and isolation from the system sometimes cuts both ways: stock Proton often has worse support for audio and video codecs than a classic Wine install with the proper system libraries, because Valve actually has to worry about patents and licensing for them. the dizzying array of distributions and versions that otherwise typifies supporting Linux. Wine's classic alternatives, there's Steam automatically creating wine prefixes per-game, there's a separate but related container system, the "Steam Linux Runtime" that allows both Proton and native Linux games to have a stable, known set of libraries to target and support vs. There's just Wine itself and Valve-sponsored work and improvements to it, the automatic usage of DXVK and similar newer translation-to-Vulkan systems for DirectX support vs. ![]() Steam does a few things at once to make this system work so well. ![]()
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